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dc.contributor.authorPeyrot, Jean-Lucen_US
dc.contributor.authorPayan, Frédéricen_US
dc.contributor.authorAntonini, Marcen_US
dc.contributor.editorM.- A. Otaduy and O. Sorkineen_US
dc.date.accessioned2014-01-26T14:58:12Z
dc.date.available2014-01-26T14:58:12Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/short/009-912en_US
dc.description.abstractWe present a new direct Poisson disk sampling for surface meshes. Our objective is to sample triangular meshes, while satisfying good blue noise properties, but also preserving features. Our method combines a feature detection technique based on vertex curvature, and geodesic-based dart throwing. Our method is fast, automatic, and experimental results prove that our method is well-suited to CAD models, since it handles sharp features and high genus meshes, while having good blue noise properties.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectSamplingen_US
dc.titleFeature-preserving Direct Blue Noise Sampling for Surface Meshesen_US
dc.description.seriesinformationEurographics 2013 - Short Papersen_US


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