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dc.contributor.authorPavlík, Ivoen_US
dc.contributor.authorWilkie, Alexanderen_US
dc.contributor.editorMiguel Chover and A. Augusto de Sousaen_US
dc.date.accessioned2014-01-26T13:38:58Z
dc.date.available2014-01-26T13:38:58Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/posters/001-002en_US
dc.description.abstractWe present ongoing work on a modeling tool for Predictive Rendering based on the popular idea of shader graphs for description of object surfaces. To guarantee physical plausibility of the resulting materials, we use a restricted approach that only allows us to build the shader graphs by using physically safe surface models and physically safe manipulation operators. The tool also allows us to manipulate material properties - fluorescence and polarisation - which can affect object appearance, but are usually missing in other modeling toolsets. Since there is a rising demand for realism of the modelled material appearance among CG content creators, the concept of a restricted shader graph is also useful in the context of common photorealistic renderers.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectPhysically based modelingen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThreeen_US
dc.subjectDimensional Graphics and Realismen_US
dc.titleTowards a Physically Plausible Constrained Shader Graph System for Predictive Renderingen_US
dc.description.seriesinformationEurographics 2013 - Postersen_US


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