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dc.contributor.authorAdamo-Villani, Nicolettaen_US
dc.contributor.authorOania, Marcusen_US
dc.contributor.authorWhittinghill, Daviden_US
dc.contributor.authorBrown, Jacoben_US
dc.contributor.authorCooper, Stephenen_US
dc.contributor.editorGiovanni Gallo and Beatriz Sousa Santosen_US
dc.date.accessioned2013-11-08T10:19:31Z
dc.date.available2013-11-08T10:19:31Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/education/033-040en_US
dc.description.abstractWe report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels through seven computer techno-inspired environments (IA concept rooms); in each environment he/she learns a different IA concept. After playing each level, the student completes a related CS educational module comprised of a theory lesson and a lab assignment. The game is being created with a user-centered iterative approach that includes two forms of evaluation: formative and summative. In this paper we report the findings of an initial formative evaluation of the first 2 game levels with a group of undergraduate students.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): J.0 [Computer Applications]: Generalen_US
dc.titleBuilding a Serious Game to Teach Secure Coding in Introductory Programming Coursesen_US
dc.description.seriesinformationEurographics 2012 - Education Papersen_US


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