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dc.contributor.authorDellepiane, Matteoen_US
dc.contributor.authorScopigno, Robertoen_US
dc.contributor.editorGiovanni Gallo and Beatriz Sousa Santosen_US
dc.date.accessioned2013-11-08T10:19:30Z
dc.date.available2013-11-08T10:19:30Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/education/025-032en_US
dc.description.abstractThe paper presents the experience of a course (3D Graphics for Cultural Heritage) in the context of Humanistic Informatics degree. The goal of the course was to present an overview of the techniques for the acquisition of 3D models of real objects. The focus was put on freeware/open source solutions that could give the students the possibility to experiment directly on the data, and possibly apply them in their future activities. The acquisition techniques were divided in three groups: 3D scanning, Dense Stereo Reconstruction and Re- Lightable Images. Moreover, general concepts about 3D Graphics, remote visualization, and planning of projects were part of the subjects. The final project for each student consisted in a practical acquisition of a real objects, using one of the proposed techniques. The results of the projects showed that high quality 3D acquisition is now possible even with low-cost devices and freeware tools, and that it can be a strongpoint for the career of future young CH professionals.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-I.3.6 [Computer Graphics]: Methodology and Techniquesen_US
dc.titleTeaching 3D Acquisition for Cultural Heritage: a Theory and Practice Approachen_US
dc.description.seriesinformationEurographics 2012 - Education Papersen_US


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