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dc.contributor.authorOgbonda, Ebube Gloryen_US
dc.contributor.editorVangorp, Peteren_US
dc.contributor.editorHunter, Daviden_US
dc.date.accessioned2023-09-12T05:44:56Z
dc.date.available2023-09-12T05:44:56Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-231-8
dc.identifier.urihttps://doi.org/10.2312/cgvc.20231202
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20231202
dc.description.abstractThis paper presents a study of a WebXR data visualisation tool designed for the immersive exploration of complex datasets in a 3D environment. The application developed using AFrame, D3.js, and JavaScript enables an interactive, device-agnostic platform compatible with various devices and systems. A user study is proposed to assess the tool's usability, user experience, and mental workload using the NASA Task Load Index (NASA TLX). The evaluation is planned to employ questionnaires, task completion times, and open-ended questions to gather feedback and insights. The anticipated results aim to provide insights into the effectiveness of the application in supporting users in understanding and extracting insights from complex data while delivering an engaging and intuitive experience. Future work will refine and expand the tool's capabilities by exploring interaction guidance, visualisation layout optimisation, and long-term user experience assessment. This research contributes to the growing field of immersive data visualisation and informs future tool design.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Virtual reality; Applied computing -> Interactive learning environments; Data visualisation
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.subjectApplied computing
dc.subjectInteractive learning environments
dc.subjectData visualisation
dc.titleImmersive WebXR Data Visualisation Toolen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersVisualisation and Interaction
dc.identifier.doi10.2312/cgvc.20231202
dc.identifier.pages109-113
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License