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dc.contributor.authorHorst, Robinen_US
dc.contributor.authorDegreif, Anikaen_US
dc.contributor.authorMathy, Marvinen_US
dc.contributor.authorDörner, Ralfen_US
dc.contributor.editorVidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.en_US
dc.date.accessioned2019-09-11T05:08:48Z
dc.date.available2019-09-11T05:08:48Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-096-3
dc.identifier.urihttps://doi.org/10.2312/cgvc.20191252
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20191252
dc.description.abstractVirtual (VR) and augmented reality (AR) can bring an added value during the demonstration of knowledge, as for example within an interactive research demo. Callouts are strings of text which are connected by a line to a specific feature of an object. These visual annotations can be used during such demos and can be placed in different kinds of media, such as illustrations, technical drawings, images and videos. Callouts are also used in virtual 3D environments to anchor textual information to a specific point in space. Therefore they can be a valuable tool for virtually demonstrating knowledge. The alignment of callouts in such information rich environments is an elemental factor within the view management of the VR scene. In this paper we propose a concept for interactive microlearning application for knowledge demonstration that uses callouts as a fundamental element. We distinguish three types of interactive callout-representations by their alignment relative to the user, for being static or dynamic in their position and orientation. Within an implementation of the different callout versions we show the feasibility and in a user study we indicate a user-preference towards static positioned callouts.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectInformation visualization
dc.subjectVisualization systems and tools
dc.subjectApplied computing
dc.subjectAnnotation
dc.titleVirtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Informationen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersVirtual Reality
dc.identifier.doi10.2312/cgvc.20191252
dc.identifier.pages1-7


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