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dc.contributor.authorCasas, Llogarien_US
dc.contributor.authorFauconneau, Matthiasen_US
dc.contributor.authorKosek, Maggieen_US
dc.contributor.authorMclister, Kieranen_US
dc.contributor.authorMitchell, Kennyen_US
dc.contributor.editor{Tam, Gary K. L. and Vidal, Francken_US
dc.date.accessioned2018-09-19T15:15:09Z
dc.date.available2018-09-19T15:15:09Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-071-0
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20181206
dc.identifier.urihttps://doi.org/10.2312/cgvc.20181206
dc.description.abstractWe introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real shadow samples observed in the camera frame, we recover the deformed shadow appearance efficiently. Our method uses geometry priors for the shadow casting object and a planar receiver surface. Inspired by image retargeting approaches [VTP10] we describe a novel local search strategy, steered by importance based deformed shadow estimation. Results are presented on a range of objects, deformations and illumination conditions in real-time Augmented Reality (AR) on a mobile device. We demonstrate the practical application of the method in generating otherwise laborious in-betweening frames for 3D printed stop motion animation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectMixed / Augmented reality
dc.subjectGraphics systems and interfaces
dc.subjectPerception
dc.titleImage Based Proximate Shadow Retargetingen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersGraphics
dc.identifier.doi10.2312/cgvc.20181206
dc.identifier.pages43-50


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