dc.contributor.author | Casas, Llogari | en_US |
dc.contributor.author | Fauconneau, Matthias | en_US |
dc.contributor.author | Kosek, Maggie | en_US |
dc.contributor.author | Mclister, Kieran | en_US |
dc.contributor.author | Mitchell, Kenny | en_US |
dc.contributor.editor | {Tam, Gary K. L. and Vidal, Franck | en_US |
dc.date.accessioned | 2018-09-19T15:15:09Z | |
dc.date.available | 2018-09-19T15:15:09Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-03868-071-0 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/cgvc20181206 | |
dc.identifier.uri | https://doi.org/10.2312/cgvc.20181206 | |
dc.description.abstract | We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real shadow samples observed in the camera frame, we recover the deformed shadow appearance efficiently. Our method uses geometry priors for the shadow casting object and a planar receiver surface. Inspired by image retargeting approaches [VTP10] we describe a novel local search strategy, steered by importance based deformed shadow estimation. Results are presented on a range of objects, deformations and illumination conditions in real-time Augmented Reality (AR) on a mobile device. We demonstrate the practical application of the method in generating otherwise laborious in-betweening frames for 3D printed stop motion animation. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Mixed / Augmented reality | |
dc.subject | Graphics systems and interfaces | |
dc.subject | Perception | |
dc.title | Image Based Proximate Shadow Retargeting | en_US |
dc.description.seriesinformation | Computer Graphics and Visual Computing (CGVC) | |
dc.description.sectionheaders | Graphics | |
dc.identifier.doi | 10.2312/cgvc.20181206 | |
dc.identifier.pages | 43-50 | |