Labs and Framework for 2D Content Manipulation
Date
18-7-2006Author
Barré-Brisebois, Colin
Barras, Jean-François
Bois, Frank Sébastien
Ghaouat, Mohammed El
Metadata
Show full item recordAbstract
Creating and manipulating 2D content is important for computer scientists and requires knowledge in 2D Computer Graphics and Image Processing. A framework and five labs are proposed to help undergraduate students in Computer Science curricula to master the theory, algorithms, and data structures involved in 2D Computer Graphics and Image Processing. The labs provide a good coverage of topics, allow many alternatives, and can be easily reordered and selected to suit many types of courses. The framework has a working user interface to view and manipulate 2D content as well as adjust the parameters of the algorithms to implement. The framework also provides an architecture that hides most of the difficulties of the user interface and simplifies the implementation of the 2D content manipulation algorithms. Finally, code examples are provided to help the students in understanding how to use the framework to implement the labs.
BibTeX
@inproceedings {10.2312:cgems04-11-1368,
booktitle = {CGEMS - Computer Graphics Educational Materials},
editor = {-},
title = {{Labs and Framework for 2D Content Manipulation}},
author = {Paquette, Eric and Barré-Brisebois, Colin and Barras, Jean-François and Bois, Frank Sébastien and Ghaouat, Mohammed El},
year = {18-7-2006},
publisher = {The Eurographics Association},
ISSN = {-},
DOI = {10.2312/cgems04-11-1368}
}
booktitle = {CGEMS - Computer Graphics Educational Materials},
editor = {-},
title = {{Labs and Framework for 2D Content Manipulation}},
author = {Paquette, Eric and Barré-Brisebois, Colin and Barras, Jean-François and Bois, Frank Sébastien and Ghaouat, Mohammed El},
year = {18-7-2006},
publisher = {The Eurographics Association},
ISSN = {-},
DOI = {10.2312/cgems04-11-1368}
}