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dc.contributor.authorFlaxman, Terezaen_US
dc.contributor.editor-en_US
dc.date.accessioned2015-12-10T13:43:22Z
dc.date.available2015-12-10T13:43:22Z
dc.date.issued22-10-2007en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/cgems04-11-1360en_US
dc.description.abstractThe paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents were asked to rate the appropriate level of emphasis of 14 topics commonly addressed in academic computer animation programs, ranging from fine arts skills to computer programming. Three relatively non-technical topics were top rated: fundamentals, preproduction and design/layout. There was substantial agreement in rankings among participants, even those with widely varying areas of professional interest. When asked about their own personal educational experiences 25% felt that they had been well prepared, 38% satisfactorily prepared and 37% underprepared.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject2D and 3D modelingen_US
dc.subjectAnimation 3Den_US
dc.subjectDigital mediaen_US
dc.subjectResearch and analysisen_US
dc.subjectStory tellingen_US
dc.subject3D animationen_US
dc.subjectApplication Domainsen_US
dc.subjectComputer graphics programsen_US
dc.titleSurvey of Industry Perspectives on 3D Computer Animation Educationen_US
dc.description.seriesinformationCGEMS - Computer Graphics Educational Materialsen_US
dc.description.sectionheadersModulesen_US
dc.identifier.doi10.2312/cgems04-11-1360en_US
dc.identifier.pagesTereza Flaxman-2D and 3D modeling, Animation 3D, Digital media, Research and analysis, Story telling, 3D animation, Application Domains, Computer graphics programsen_US


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