Show simple item record

dc.contributor.authorWagner, Danielen_US
dc.contributor.authorSchmalstieg, Dieteren_US
dc.contributor.authorKainz, Bernharden_US
dc.contributor.editor-en_US
dc.date.accessioned2015-12-10T13:43:20Z
dc.date.available2015-12-10T13:43:20Z
dc.date.issued18-7-2008en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/cgems04-11-1356en_US
dc.description.abstractWe present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, students have to create 3D content, which is integrated into the Quake3 engine. In a second task, the students have to implement a simple animation and finally add an impressive 3D graphics effect to the Quake3 engine. The lecture has been taught four times from 2004 to 2007. We present the assignment and report on experiences that we have gained.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectGraphics APIsen_US
dc.subjectRenderingen_US
dc.subject3D animationen_US
dc.subject3D modellingen_US
dc.subjectAlgorithmicen_US
dc.subjectSoftwareen_US
dc.subjectTechnologyen_US
dc.titleRealtime 3D Graphics Programming Using the Quake3 Engineen_US
dc.description.seriesinformationCGEMS - Computer Graphics Educational Materialsen_US
dc.description.sectionheadersModulesen_US
dc.identifier.doi10.2312/cgems04-11-1356en_US
dc.identifier.pagesDaniel Wagner, Dieter Schmalstieg, Bernhard Kainz-Graphics APIs, Rendering, 3D animation, 3D modelling, Algorithmic, Software, Technologyen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record