dc.contributor.author | Hunkins, Dalton | en_US |
dc.contributor.editor | - | en_US |
dc.date.accessioned | 2015-12-10T13:43:19Z | |
dc.date.available | 2015-12-10T13:43:19Z | |
dc.date.issued | 17-9-2009 | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/cgems04-11-1354 | en_US |
dc.description.abstract | Computer Graphics: An Interactive Introduction with OpenGL is a suite of examples and interactive tutorials. The software is created for the person who wants an introduction to computer graphics using the OpenGL API. It is assumed that the reader is familiar with programming in the C++ language; knowledge of OpenGL is not a pre-requisite. Also, the tutorials and examples may be used in conjunction with many of the mainstream books on computer graphics. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Graphics APIs | en_US |
dc.subject | 2D animation | en_US |
dc.subject | 3D animation | en_US |
dc.subject | 3D modelling | en_US |
dc.subject | Algorithmic | en_US |
dc.subject | Fundamentals | en_US |
dc.subject | Mathematics | en_US |
dc.subject | Software | en_US |
dc.subject | Fundamentals | en_US |
dc.subject | Physics | en_US |
dc.title | Computer Graphics: An Interactive Introduction with OpenGL | en_US |
dc.description.seriesinformation | CGEMS - Computer Graphics Educational Materials | en_US |
dc.description.sectionheaders | Modules | en_US |
dc.identifier.doi | 10.2312/cgems04-11-1354 | en_US |
dc.identifier.pages | Dalton Hunkins-Graphics APIs, 2D animation, 3D animation, 3D modelling, Algorithmic, Fundamentals: Mathematics, Software, Fundamentals: Physics | en_US |