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dc.contributor.authorFoster, Shaunen_US
dc.contributor.authorJanowski, Roberten_US
dc.contributor.editor-en_US
dc.date.accessioned2015-12-10T13:43:18Z
dc.date.available2015-12-10T13:43:18Z
dc.date.issued23-3-2011en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/cgems04-11-1352en_US
dc.description.abstractThis module is written as a supplement for instructors to learning 3D modeling using Autodesk Maya, however, it could be beneficial for any highly motivated student. If used by an instructor, you can use the first three parts as part of your instruction, then give part 4 (see below) and the tutorial video and files to the students.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject2D and 3D modelingen_US
dc.subject3D pipelineen_US
dc.subjectAnimation 3Den_US
dc.subjectDigital mediaen_US
dc.subjectGeometryen_US
dc.subjectProject managementen_US
dc.subject3D animationen_US
dc.subject3D modellingen_US
dc.subjectModeling Techniquesen_US
dc.titleThe Corkscrew: An Intermediate Polygon Modeling Tutorial using Autodesk Mayaen_US
dc.description.seriesinformationCGEMS - Computer Graphics Educational Materialsen_US
dc.description.sectionheadersModulesen_US
dc.identifier.doi10.2312/cgems04-11-1352en_US
dc.identifier.pagesShaun Foster, Robert Janowski-2D and 3D modeling, 3D pipeline, Animation 3D, Digital media, Geometry, Project management, 3D animation, 3D modelling, Modeling Techniquesen_US


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