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dc.contributor.advisor
dc.contributor.authorJiménez de Parga, Carlosen_US
dc.contributor.editorOrtega, Lidia M. and Chica, Antonioen_US
dc.date.accessioned2021-09-21T08:08:58Z
dc.date.available2021-09-21T08:08:58Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-160-1
dc.identifier.urihttps://doi.org/10.2312/ceig.20211358
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20211358
dc.description.abstractRapid sketch modelling and Computer-Aided Design (CAD) initiation are increasingly demanded activities in the creative and educational areas. For this reason, this paper presents a cross-platform C++ toolkit with the aim to facilitate the illustration of technical concepts in a fast way using basic quadric objects, Bézier and NURBS surfaces with a wireframe representation. This tool was designed using Software Engineering principles guided by a basic Rational Unified Process (RUP) methodology with the application of the Unified Modelling Language (UML). This tool perfectly works in all computers with very elemental 3D graphics hardware and with OpenGL support. The resulting benchmarks demonstrate that ISSIGraph has a very small CPU footprint that make it suitable for any platform. As a consequence, this application is well suited for rapid 2D/3D project sketching in the creative and engineering fields, as well as an initiation to CAD techniques for students and computer fans.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectAccessibility theory
dc.subjectconcepts and paradigms
dc.subjectApplied computing
dc.subjectArts and humanities
dc.subjectComputer
dc.subjectassisted instruction
dc.subjectEducation
dc.subjectSoftware and its engineering
dc.subjectDesigning software
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.titleISSIGraph: An Open Source Multi-platform C++ Tool for Rapid 2D/3D Wireframe Sketchingen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersShort Papers
dc.identifier.doi10.2312/ceig.20211358
dc.identifier.pages19-22
dcterms.referencesJIMÉNEZ DE PARGA C.: UML: Arquitectura de aplicaciones en Java, C++ y Python, vol. 2. Editorial Ra-ma, 2021


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