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dc.contributor.authorFita, Josep Lluisen_US
dc.contributor.authorBesuievsky, Gonzaloen_US
dc.contributor.authorPatow, Gustavo A.en_US
dc.contributor.editorCasas, Dan and Jarabo, Adriánen_US
dc.date.accessioned2019-06-25T16:20:47Z
dc.date.available2019-06-25T16:20:47Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-093-2
dc.identifier.urihttps://doi.org/10.2312/ceig.20191204
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20191204
dc.description.abstractVirtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. In spite of its importance for cultural heritage, we have found a lack of virtual reality applications to recreate structural and seismic simulations on historical buildings. In this paper we describe a low-cost virtual reality solution, affordable for all kinds of users that own a smart-phone. Through our application, the users can have an immersive experience that combines the ancient building recreation, its structural simulation and the natural phenomena simulation like earthquakes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectApplied computing
dc.subjectVirtual Reality
dc.titleA Virtual Reality Front-End for Earthquake Simulationen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersFull Papers
dc.identifier.doi10.2312/ceig.20191204
dc.identifier.pages59-67


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  • CEIG19
    ISBN 978-3-03868-093-2

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