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dc.contributor.authorArgudo, Oscaren_US
dc.contributor.authorAndújar, Carlosen_US
dc.contributor.authorChica, Antonien_US
dc.contributor.editorFco. Javier Melero and Nuria Pelechanoen_US
dc.date.accessioned2017-06-26T16:32:51Z
dc.date.available2017-06-26T16:32:51Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-046-8
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20171218
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20171218
dc.description.abstractThe cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does not support top views, this is the most common representation for still image generation in areas such as architecture rendering. In this paper we present a new approach to generate new tree models from a small collection of RGBA images of trees. Key ingredients of our method are the representation of the tree contour space with a small set of basis vectors, the automatic crown/trunk segmentation, and the continuous transfer of RGBA color from the exemplar images to the synthetic target. Our algorithm allows the efficient generation of an arbitrary number of tree variations and thus provides a fast solution to add variety among trees in outdoor scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTree Variationsen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersProcedural Modeling
dc.identifier.doi10.2312/ceig.20171218
dc.identifier.pages121-130


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  • CEIG17
    ISBN 978-3-03868-046-8

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