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dc.contributor.authorFita, Josep Lluisen_US
dc.contributor.authorBesuievsky, Gonzaloen_US
dc.contributor.authorPatow, Gustavoen_US
dc.contributor.editorFco. Javier Melero and Nuria Pelechanoen_US
dc.date.accessioned2017-06-26T16:32:50Z
dc.date.available2017-06-26T16:32:50Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-046-8
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20171212
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20171212
dc.description.abstractWe present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and re-meshing it into a suitable mesh with a low quad density. Then, it creates the brick outlines on the mesh and adds the brick volumes for structural simulation. The tool was designed and built on a set of off-the-shelf tools. We tested and demonstrated its viability by modeling of a Romanesque church based on a real one from the 11th century, such as the church of Santa Maria de Agullana.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectProcedural Modeling [Computer Graphics]
dc.subjectVirtual Historical Buildings
dc.subjectMasonry Structures
dc.titleAn Interactive Tool for Modeling Ancient Masonry Buildingsen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersApplications II
dc.identifier.doi10.2312/ceig.20171212
dc.identifier.pages73-76


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  • CEIG17
    ISBN 978-3-03868-046-8

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