Show simple item record

dc.contributor.authorRodríguez-Andrés, Daviden_US
dc.contributor.authorCárdenas, Soniaen_US
dc.contributor.authorJuan, M. Carmenen_US
dc.contributor.authorPérez-Hernández, E.en_US
dc.contributor.authorMéndez-López, Magdaen_US
dc.contributor.authorLluch, Javieren_US
dc.contributor.editorMateu Sbert and Jorge Lopez-Morenoen_US
dc.date.accessioned2015-07-01T06:28:47Z
dc.date.available2015-07-01T06:28:47Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20151198en_US
dc.description.abstractIn this paper, we present an application that uses two visualization systems. The first one has a large passive display. In the second system, we use a virtual reality head mounted display (Oculus Rift). We report the results of a study to determine the feeling of immersion in an application for testing spatial memory. 168 adults participated in the study. They are 25:28 4:07 years old. After testing each system, they answered a questionnaire about their feeling of immersion in the 3D environment. We found statistically significant differences between the visualization systems. The participants gave higher scores when using Oculus Rift that using passive 3D. Then, we can conclude that the participants have perceived better the 3D with the Oculus Rift.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.4 [Computer Graphics]en_US
dc.subjectGraphics Utilitiesen_US
dc.subjectVirtual device interfacesen_US
dc.titleStereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Displayen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)en_US
dc.description.sectionheadersVirtual Realityen_US
dc.identifier.doi10.2312/ceig.20151198en_US
dc.identifier.pages39-42en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

  • CEIG15
    ISBN 978-3-905674-92-7

Show simple item record