Real-time Inextensible Hair with Volume and Shape
Date
2015Author
Sánchez-Banderas, Rosa María
Barreiro, Héctor
García-Fernández, Ignacio
Pérez, Mariano
Metadata
Show full item recordAbstract
Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation scheme to consider three of the key features in hair simulation; inextensibility, shape preservation and hair-hair interaction. We use an extension to the Dynamic Follow the Leader (DFTL) method to include shape preservation. Our implementation is also coupled with a Lagrangian approach to address the hair-hair interaction dynamics. A GPU-friendly scheme is proposed that is able to exploit the massive parallelism these devices offer, being able to simulate thousands of strands in real-time. The method has been integrated in a game development platform with a shading model for rendering and several test applications have been developed using this implementation.
BibTeX
@inproceedings {10.2312:ceig.20151194,
booktitle = {Spanish Computer Graphics Conference (CEIG)},
editor = {Mateu Sbert and Jorge Lopez-Moreno},
title = {{Real-time Inextensible Hair with Volume and Shape}},
author = {Sánchez-Banderas, Rosa María and Barreiro, Héctor and García-Fernández, Ignacio and Pérez, Mariano},
year = {2015},
publisher = {The Eurographics Association},
DOI = {10.2312/ceig.20151194}
}
booktitle = {Spanish Computer Graphics Conference (CEIG)},
editor = {Mateu Sbert and Jorge Lopez-Moreno},
title = {{Real-time Inextensible Hair with Volume and Shape}},
author = {Sánchez-Banderas, Rosa María and Barreiro, Héctor and García-Fernández, Ignacio and Pérez, Mariano},
year = {2015},
publisher = {The Eurographics Association},
DOI = {10.2312/ceig.20151194}
}