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dc.contributor.authorLopez-Moreno, Jorgeen_US
dc.contributor.authorCirio, Gabrielen_US
dc.contributor.authorMiraut, Daviden_US
dc.contributor.authorOtaduy, Miguel Angelen_US
dc.contributor.editorAdolfo Munoz and Pere-Pau Vazquezen_US
dc.date.accessioned2014-12-16T07:15:49Z
dc.date.available2014-12-16T07:15:49Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-67-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20141115en_US
dc.description.abstractMost popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated crosssections. While these approaches are able to produce very realistic illumination models, the required volumetric representation is difficult to compute and render, forfeiting any interactive feedback. In this paper, we introduce a method based on the GPU for simultaneous visualization and voxelization, suitable for both interactive and offline rendering. Our method can interactively voxelize millions of polygons into a 3D texture, generating a volume with sub-voxel accuracy which is suitable even for high-density weaving such as linen.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectLine and curve generationen_US
dc.titleGPU Visualization and Voxelization of Yarn-Level Clothen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)en_US


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  • CEIG14
    ISBN 978-3-905674-67-5

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