dc.contributor.author | Neubauer, A. | en_US |
dc.contributor.author | Forster, M. | en_US |
dc.contributor.author | Wegenkittl, R. | en_US |
dc.contributor.author | Mroz, L. | en_US |
dc.contributor.author | Bühler, K. | en_US |
dc.contributor.editor | Oliver Deussen and Charles Hansen and Daniel Keim and Dietmar Saupe | en_US |
dc.date.accessioned | 2014-01-30T07:46:11Z | |
dc.date.available | 2014-01-30T07:46:11Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-07-X | en_US |
dc.identifier.issn | 1727-5296 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VisSym/VisSym04/301-310 | en_US |
dc.description.abstract | Many applications of virtual endoscopy require the display of background objects behind the semi-transparent surface of the investigated organ. This paper deals with pre-processing and visualization of background objects for virtual endoscopy. A new first-hit ray casting technique for efficient perspective iso-surfacing of arbitrarily selected objects of interest is described: Visualization is performed without the use of dedicated hardware or data structures limiting flexibility (e.g., polygonal meshes or distance fields). The speedup is gained by exploiting inter-pixel coherency and by finding a near-optimal compromise between reduction of ray-tracking distances and limitation of the administrational cost associated with this reduction. The algorithm was developed by enhancing the previously published cell-based first-hit ray casting algorithm. This paper describes the original algorithm and explains the extensions needed to achieve interactive rendering of background objects. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Efficient Display of Background Objects for Virtual Endoscopy using Flexible First-Hit Ray Casting | en_US |
dc.description.seriesinformation | Eurographics / IEEE VGTC Symposium on Visualization | en_US |