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dc.contributor.authorStrzodka, R.en_US
dc.contributor.authorTelea, A.en_US
dc.contributor.editorOliver Deussen and Charles Hansen and Daniel Keim and Dietmar Saupeen_US
dc.date.accessioned2014-01-30T07:46:09Z
dc.date.available2014-01-30T07:46:09Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-07-Xen_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/VisSym04/221-230en_US
dc.description.abstractWe present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footprint splatting. Combining different splats produces weighted distance transforms for different metrics, as well as the corresponding skeletons and Voronoi diagrams. We present a hierarchical acceleration scheme and a subdivision scheme that allows visualizing the computed skeletons with subpixel accuracy in real time. Our splatting approach allows one to easily change all the metric parameters, treat any 2D boundaries, and easily produce both DTs and skeletons. We illustrate the method by several examples.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGeneralized Distance Transforms and Skeletons in Graphics Hardwareen_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US


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