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dc.contributor.authorWiley, D. F.en_US
dc.contributor.authorChilds, H. R.en_US
dc.contributor.authorHamann, B.en_US
dc.contributor.authorJoy, K. I.en_US
dc.contributor.editorOliver Deussen and Charles Hansen and Daniel Keim and Dietmar Saupeen_US
dc.date.accessioned2014-01-30T07:46:08Z
dc.date.available2014-01-30T07:46:08Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-07-Xen_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/VisSym04/201-210en_US
dc.description.abstractWe present a method for ray casting curved-quadratic elements in 3D. The advantages of this approach is that a curved element can be directly visualized. Conventionally, higher-order elements are tessellated with several linear elements so that standard visualization techniques can be applied to the linear elements. Our method primarily focuses on how to find an approximation to the intersection between a ray and a curved-quadratic element. Once this approximation is found, conventional accumulation and color mapping techniques can be applied to the approximation to produce a volumetric visualization of the element. A cutting plane implementation is also shown that leverages the ray casting technique.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRay Casting Curved-Quadratic Elementsen_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US


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