Post-Convolved Splatting
Abstract
One of the most expensive operations in volume rendering is the interpolation of samples in volume space. The number of samples, in turn, depends on the resolution of the final image. Hence, viewing the volume at high magnification will incur heavy computation. In this paper, we explore an approach that limits the number of samples to the resolution of the volume, independent of the magnification factor, using a cheap post-convolution process on the interpolated samples to generate the missing samples. For X-ray, this post-convolution is needed only once, after the volume is fully projected, while in full volume rendering, the post-convolution must be applied before each shading and compositing step. Using this technique, we are able to achieve speedups of two and more, without compromising rendering quality. We demonstrate our approach using an image-aligned sheet-buffered splatting algorithm, but our conclusions readily generalize to any volume rendering algorithm that advances across the volume in a slice-based fashion.
BibTeX
@inproceedings {10.2312:VisSym:VisSym03:223-230,
booktitle = {Eurographics / IEEE VGTC Symposium on Visualization},
editor = {G.-P. Bonneau and S. Hahmann and C. D. Hansen},
title = {{Post-Convolved Splatting}},
author = {Neophytou, Neophytos and Mueller, Klaus},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {3-905673-01-0},
DOI = {10.2312/VisSym/VisSym03/223-230}
}
booktitle = {Eurographics / IEEE VGTC Symposium on Visualization},
editor = {G.-P. Bonneau and S. Hahmann and C. D. Hansen},
title = {{Post-Convolved Splatting}},
author = {Neophytou, Neophytos and Mueller, Klaus},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {3-905673-01-0},
DOI = {10.2312/VisSym/VisSym03/223-230}
}