Rendering Vector Data over Global, Multi-resolution 3D Terrain
View/ Open
Date
2003Author
Wartell, Zachary
Kang, Eunjung
Wasilewski, Tony
Ribarsky, William
Faust, Nickolas
Metadata
Show full item recordAbstract
Modern desktop PCs are capable of taking 2D Geographic Information System (GIS) applications into the realm of interactive 3D virtual worlds. In prior work we developed and presented graphics algorithms and data management methods for interactive viewing of a 3D global terrain system for desktop and virtual reality systems. In this paper we present a key data structure and associated render-time algorithm for the combined display of multi-resolution 3D terrain and traditional GIS polyline vector data. Such vector data is traditionally used for representing geographic entities such as political borders, roads, rivers and cadastral information
BibTeX
@inproceedings {10.2312:VisSym:VisSym03:213-222,
booktitle = {Eurographics / IEEE VGTC Symposium on Visualization},
editor = {G.-P. Bonneau and S. Hahmann and C. D. Hansen},
title = {{Rendering Vector Data over Global, Multi-resolution 3D Terrain}},
author = {Wartell, Zachary and Kang, Eunjung and Wasilewski, Tony and Ribarsky, William and Faust, Nickolas},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {3-905673-01-0},
DOI = {10.2312/VisSym/VisSym03/213-222}
}
booktitle = {Eurographics / IEEE VGTC Symposium on Visualization},
editor = {G.-P. Bonneau and S. Hahmann and C. D. Hansen},
title = {{Rendering Vector Data over Global, Multi-resolution 3D Terrain}},
author = {Wartell, Zachary and Kang, Eunjung and Wasilewski, Tony and Ribarsky, William and Faust, Nickolas},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {3-905673-01-0},
DOI = {10.2312/VisSym/VisSym03/213-222}
}