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dc.contributor.authorBotha, Charl P.en_US
dc.contributor.authorPost, Frits H.en_US
dc.contributor.editorG.-P. Bonneau and S. Hahmann and C. D. Hansenen_US
dc.date.accessioned2014-01-30T07:36:32Z
dc.date.available2014-01-30T07:36:32Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-01-0en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/VisSym03/105-112en_US
dc.description.abstractThis work presents an extension of shell rendering that is more flexible and yields higher quality volume renderings. Shell rendering consists of efficient data-structures and methods to manipulate and render structures with non-precise boundaries in volume data. We have updated these algorithms by creating an implementation that makes effective use of ubiquitously available commercial graphics hardware. More significantly, we have extended the algorithm to make use of elliptical Gaussian splats instead of straight-forward voxel projection. This dramatically increases the quality of the renderings, especially with anisotropically sampled volumes. The use of the graphics hardware alleviates the performance penalty of using splats.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleShellSplatting: Interactive Rendering of Anisotropic Volumesen_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US


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