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dc.contributor.authorNesbitt, Keithen_US
dc.contributor.editorDavid S. Ebert and Jean M. Favre and Ronald Peikerten_US
dc.date.accessioned2014-01-30T06:46:01Z
dc.date.available2014-01-30T06:46:01Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83674-8en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/VisSym01/273-282en_US
dc.description.abstractVirtual Environment technology enables new styles of user interfaces that provide multi-sensory interactions. For example, interfaces can be designed which immerse the user in a 3D space and provide multi-sensory feedback. Many information spaces are multivariate, large and abstract in nature. It has been a goal of Virtual Environments to widen the human to computer bandwidth and so assist in the interpretation of these spaces by providing models that allow the user to interact 'naturally'. One goal for this interaction may be to uncover useful patterns within the data. This paper describes a Virtual Environment system called the "Workbench" and explains three models of stock market data that have been developed for this environment. The aim of this work is to provide models that allow analysts to explore for new trading patterns in the stock market data. Some early results of this work are discussed.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteracting with Stock Market Data in a Virtual Environmenten_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US


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