dc.contributor.author | Nesbitt, Keith | en_US |
dc.contributor.editor | David S. Ebert and Jean M. Favre and Ronald Peikert | en_US |
dc.date.accessioned | 2014-01-30T06:46:01Z | |
dc.date.available | 2014-01-30T06:46:01Z | |
dc.date.issued | 2001 | en_US |
dc.identifier.isbn | 3-211-83674-8 | en_US |
dc.identifier.issn | 1727-5296 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VisSym/VisSym01/273-282 | en_US |
dc.description.abstract | Virtual Environment technology enables new styles of user interfaces that provide multi-sensory interactions. For example, interfaces can be designed which immerse the user in a 3D space and provide multi-sensory feedback. Many information spaces are multivariate, large and abstract in nature. It has been a goal of Virtual Environments to widen the human to computer bandwidth and so assist in the interpretation of these spaces by providing models that allow the user to interact 'naturally'. One goal for this interaction may be to uncover useful patterns within the data. This paper describes a Virtual Environment system called the "Workbench" and explains three models of stock market data that have been developed for this environment. The aim of this work is to provide models that allow analysts to explore for new trading patterns in the stock market data. Some early results of this work are discussed. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Interacting with Stock Market Data in a Virtual Environment | en_US |
dc.description.seriesinformation | Eurographics / IEEE VGTC Symposium on Visualization | en_US |