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dc.contributor.authorYang, Chuan-Kaien_US
dc.contributor.authorChiueh, Tzi-ckeren_US
dc.contributor.editorDavid S. Ebert and Jean M. Favre and Ronald Peikerten_US
dc.date.accessioned2014-01-30T06:46:01Z
dc.date.available2014-01-30T06:46:01Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83674-8en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/VisSym01/263-272en_US
dc.description.abstractMost existing volume rendering algorithms assume that data sets are memory-resident and thus ignore the performance overhead of disk I/O. While this assumption may be true for high-performance graphics machines, it does not hold for most desktop personal workstations. To minimize the end-to-end volume rendering time, this work re-examines implementation strategies of the ray casting algorithm, taking into account both computation and I/O overheads. Specifically, we developed a data-driven execution model for ray casting that achieves the maximum overlap between rendering computation and disk I/O. Together with other performance optimizations, on a 300-MHz Pentium-II machine, without directional shading, our implementation is able to render a 128x128 greyscale image from a 128x128x128 data set with an average end-to-end delay of 1 second, which is very close to the memory-resident rendering time. With a little modification, this work can also be extended to do out-of-core visualization as well.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleI/O-Conscious Volume Renderingen_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US


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