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dc.contributor.authorLiu, Zhiyanen_US
dc.contributor.authorFinkelstein, Adamen_US
dc.contributor.authorLi, Kaien_US
dc.contributor.editorDavid S. Ebert and Jean M. Favre and Ronald Peikerten_US
dc.date.accessioned2014-01-30T06:46:00Z
dc.date.available2014-01-30T06:46:00Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83674-8en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/VisSym01/223-233en_US
dc.description.abstractThis paper proposes a new isosurface extraction algorithm that extracts portions of the isosurface in a view-dependent manner by ray casting and propagation. The algorithm casts rays through a volume to find visible active cells as seeds and then propagates their polygonal isosurface into the neighboring cells. Small pieces of the isosurface are generated by distance-limited propagation and joined together to form the final surface. We demonstrate that this progressive algorithm generates an approximate result quickly and refines it to the final correct image over time. In addition, the algorithm scales with the resolution of the display and supports adaptive-resolution visualization.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleProgressive View-Dependent Isosurface Propagationen_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US


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