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dc.contributor.authorGerstner, Thomasen_US
dc.contributor.editorDavid S. Ebert and Jean M. Favre and Ronald Peikerten_US
dc.date.accessioned2014-01-30T06:45:53Z
dc.date.available2014-01-30T06:45:53Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83674-8en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/VisSym01/035-044en_US
dc.description.abstractIn this paper, we present a multiresolution algorithm which is capable to render multiple transparent isosurfaces under real time constraints. To this end, the underlying 3D data set is covered with a hierarchical tetrahedral grid. The multiresolution extraction algorithm is then based on an adaptive traversal of the tetrahedral grid with the help of error indicators. The display of transparent isosurfaces using alpha blending requires a back to front rendering of the isosurface triangles. This is achieved by a hierarchical sorting procedure of the tetrahedra and the hierarchical computation of data gradients. We will also comment on the automated selection of suitable isovalues for visualization applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFast Multiresolution Extraction of Multiple Transparent Isosurfacesen_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US


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