dc.contributor.author | Reinders, Freek | en_US |
dc.contributor.author | Jacobson, Melvin E.D. | en_US |
dc.contributor.author | Post, Frits H. | en_US |
dc.contributor.editor | W. de Leeuw and R. van Liere | en_US |
dc.date.accessioned | 2014-01-30T06:41:34Z | |
dc.date.available | 2014-01-30T06:41:34Z | |
dc.date.issued | 2000 | en_US |
dc.identifier.isbn | 3211835156 | en_US |
dc.identifier.issn | 1727-5296 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VisSym/VisSym00/073-082 | en_US |
dc.description.abstract | An essential step in feature extraction is the calculation of attribute sets describing the characteristics of a feature. Often, attribute sets include the position, size, and orientation of the feature. These attributes are very important, but they do not provide a good approximation of the shape of a feature. For better shape description, a more sophisticated method is needed. This paper describes a method that extracts a binary skeleton of a feature, and transforms it into a graphical representation: the skeleton-graph. This graph represents the original skeleton with controlled precision, and contains the essential topology and geometry of the skeleton. In addition, distance information is used to generate a simplified reconstruction of the original 3D feature shape, which can also be used as an iconic object for visualization. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Skeleton Graph Generation for Feature Shape Description | en_US |
dc.description.seriesinformation | Eurographics / IEEE VGTC Symposium on Visualization | en_US |