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dc.contributor.authorBachthaler, Svenen_US
dc.contributor.authorWeiskopf, Danielen_US
dc.contributor.editorK. Museth and T. Moeller and A. Ynnermanen_US
dc.date.accessioned2014-01-31T07:11:06Z
dc.date.available2014-01-31T07:11:06Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-45-6en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/EuroVis07/219-226en_US
dc.description.abstractThis paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generated by line integral convolution (LIC). This visualization is combined with animation based on motion along the vector field. This decoupling of the line direction from the direction of animation allows us to choose the spatial frequencies along the direction of motion independently from the length scales along the LIC line patterns. Vision research indicates that local motion detectors are tuned to certain spatial frequencies of textures, and the above decoupling enables us to generate spatial frequencies optimized for motion perception. In addition, a filtering process is described to achieve a consistent and temporally coherent animation of the orthogonal vector field visualization. We present respective visualization algorithms for 2D planar vector fields and tangential vector fields on curved surfaces, and demonstrate that those algorithms lend themselves to efficient and interactive GPU implementations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleAnimation of Orthogonal Texture-Based Vector Field Visualizationen_US
dc.description.seriesinformationEurographics/ IEEE-VGTC Symposium on Visualizationen_US


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