Subdivision Volume Splatting
Abstract
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". In VS, volumes are commonly represented as a space-filling set of deformed polyhedra, which can be further decomposed into a mesh of tetrahedra for rendering. Images can then be generated via tetrahedral projection or raycasting. A current shortcoming in VS-based operations is the need for a very high level of subdivision to represent fine detail in the mesh and to obtain a high-fidelity visualization. However, we have discovered that the subdivision process itself can be closely simulated with radial basis functions (RBFs), making it possible to replace the finer subdivision levels by a coarser aggregation of RBF kernels. This reduction to a simplified assembly of RBFs subsequently enables interactive rendering of volumetric subdivision shapes within a GPU-based volume splatting framework.
BibTeX
@inproceedings {10.2312:VisSym:EuroVis07:139-146,
booktitle = {Eurographics/ IEEE-VGTC Symposium on Visualization},
editor = {K. Museth and T. Moeller and A. Ynnerman},
title = {{Subdivision Volume Splatting}},
author = {McDonnell, Kevin T. and Neophytou, Neophytos and Mueller, Klaus and Qin, Hong},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {978-3-905673-45-6},
DOI = {10.2312/VisSym/EuroVis07/139-146}
}
booktitle = {Eurographics/ IEEE-VGTC Symposium on Visualization},
editor = {K. Museth and T. Moeller and A. Ynnerman},
title = {{Subdivision Volume Splatting}},
author = {McDonnell, Kevin T. and Neophytou, Neophytos and Mueller, Klaus and Qin, Hong},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {978-3-905673-45-6},
DOI = {10.2312/VisSym/EuroVis07/139-146}
}
Related items
Showing items related by title, author, creator and subject.
-
Rational Bézier Guarding
Khanteimouri, Payam; Mandad, Manish; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a reliable method to generate planar meshes of nonlinear rational triangular elements. The elements are guaranteed to be valid, i.e. defined by injective rational functions. The mesh is guaranteed to conform ... -
VA + Embeddings STAR: A State-of-the-Art Report on the Use of Embeddings in Visual Analytics
Huang, Zeyang; Witschard, Daniel; Kucher, Kostiantyn; Kerren, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2023)Over the past years, an increasing number of publications in information visualization, especially within the field of visual analytics, have mentioned the term ''embedding'' when describing the computational approach. ... -
Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware
Hooper, Steffan; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew (The Eurographics Association, 2024)The game development industry has a programming skills shortage, with industry surveys often ranking game programming as the top skill-in-demand across small, mid-sized, and large triple-A (AAA) game studios. C++ programming ...