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dc.contributor.authorJohansson, Jimmyen_US
dc.contributor.authorLjung, Patricen_US
dc.contributor.authorCooper, Matthewen_US
dc.contributor.editorK. Museth and T. Moeller and A. Ynnermanen_US
dc.date.accessioned2014-01-31T07:10:57Z
dc.date.available2014-01-31T07:10:57Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-45-6en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/EuroVis07/035-042en_US
dc.description.abstractThis paper introduces Temporal Density Parallel Coordinates (TDPC) and Depth Cue Parallel Coordinates (DCPC) which extend the standard 2D parallel coordinates technique to capture time-varying dynamics. The proposed techniques can be used to analyse temporal positions of data items as well as temporal positions of changes occurring using 2D displays. To represent temporal changes, polygons (instead of traditional lines) are rendered in parallel coordinates. The results presented show that rendering polygons is superior at revealing large temporal changes. Both TDPC and DCPC have been efficiently implemented on the GPU allowing the visualization of thousands of data items over thousands of time steps at interactive frame rates.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Display algorithms I.3.6 [Computer Graphics]: Interaction techniquesen_US
dc.titleDepth Cues and Density in Temporal Parallel Coordinatesen_US
dc.description.seriesinformationEurographics/ IEEE-VGTC Symposium on Visualizationen_US


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