dc.contributor.author | Clasen, Malte | en_US |
dc.contributor.author | Hege, Hans-Christian | en_US |
dc.contributor.editor | Beatriz Sousa Santos and Thomas Ertl and Ken Joy | en_US |
dc.date.accessioned | 2014-01-31T07:05:15Z | |
dc.date.available | 2014-01-31T07:05:15Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-31-2 | en_US |
dc.identifier.issn | 1727-5296 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VisSym/EuroVis06/091-098 | en_US |
dc.description.abstract | We describe a terrain rendering algorithm for spherical terrains based on clipmaps. It leverages the high geometry throughput of current GPU to render large static triangle sets. The vertices are displaced by a height map texture. Our main contribution is mapping of texture coordinates to calculate the height map sample position based on the static vertex offset and the variable view position. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling | en_US |
dc.title | Terrain Rendering using Spherical Clipmaps | en_US |
dc.description.seriesinformation | EUROVIS - Eurographics /IEEE VGTC Symposium on Visualization | en_US |