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dc.contributor.authorHung, Chiang-Hanen_US
dc.contributor.authorYang, Chuan-kaien_US
dc.contributor.editorKen Brodlie and David Duke and Ken Joyen_US
dc.date.accessioned2014-01-31T06:52:04Z
dc.date.available2014-01-31T06:52:04Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-19-3en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/EuroVis05/125-132en_US
dc.description.abstractIso-surface extraction is one of the most important approaches for volume rendering, and iso-contouring is one of the most effective methods for iso-surface extraction. Unlike most other methods having their search domain to be the whole dataset, iso-contouring does its search only on a relatively small subset of the original data-set. This subset, called a seed-set, has the property that every iso-surface must intersect with it, and it could be built at the preprocessing time. When an iso-value is given at the run time, iso-contouring algorithm starts from the intersected cells in the seed-set, and gradually propagates to form the whole iso-surface. As smaller seed-sets offer less cell searching time, most existing iso-contouring algorithms concentrates on how to identify an optimal seed-set. In this paper, we propose a new and linear-time approach for seed-set construction. This presented algorithm could reduce the size of the generated seed-sets by up to one or two orders of magnitude, compared with other previously proposed fast (linear time) algorithms.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Simple and Novel Seed-Set Finding Approach for Iso-Surface Extractionen_US
dc.description.seriesinformationEUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualizationen_US


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