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dc.contributor.authorPark, Sung W.en_US
dc.contributor.authorBudge, Brianen_US
dc.contributor.authorLinsen, Larsen_US
dc.contributor.authorHamann, Bernden_US
dc.contributor.authorJoy, Kenneth I.en_US
dc.contributor.editorKen Brodlie and David Duke and Ken Joyen_US
dc.date.accessioned2014-01-31T06:51:56Z
dc.date.available2014-01-31T06:51:56Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-19-3en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/EuroVis05/021-028en_US
dc.description.abstractWe present a flow visualization technique based on rendering geometry in a dense, uniform distribution. Flow is integrated using particle advection. By adopting ideas from texture-based techniques and taking advantage of parallelism and programmability of contemporary graphics hardware, we generate streamlines and pathlines addressing both steady and unsteady flow. Pipelining is used to manage seeding, advection, and expiration of streamlines/ pathlines with constant lifetime. We achieve high numerical accuracy by enforcing short particle lifetimes and employing a fourth-order integration method. The occlusion problem inherent to dense volumetric representations is addressed by applying multi-dimensional transfer functions (MDTFs), restricting particle attenuation to regions of certain physical behavior, or features. Geometry is rendered in graphics hardware using techniques such as depth sorting, illumination, haloing, flow orientation, and depth-based color attenuation to enhance visual perception. We achieve dense geometric three-dimensional flow visualization with interactive frame rates.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realismen_US
dc.titleDense Geometric Flow Visualizationen_US
dc.description.seriesinformationEUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualizationen_US


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