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dc.contributor.authorCorrea, Carlos D.en_US
dc.contributor.authorSilver, Deborahen_US
dc.contributor.authorChen, Minen_US
dc.contributor.editorH.-C. Hege and R. Machiraju and T. Moeller and M. Srameken_US
dc.date.accessioned2014-01-29T17:53:56Z
dc.date.available2014-01-29T17:53:56Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905674-03-3en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG07/091-098en_US
dc.description.abstractWith the advent of contemporary GPUs, it has been possible to perform volume deformation at interactive rates. In particular, it has been shown that deformation can be important for the purposes of illustration. In such cases, rather than being the result of a physically-based simulation, volume deformation is often goal-oriented and user-guided. For this purpose, it is important to provide the user with tools for directly specifying a deformation interactively and refine it based on constraints or user intention. In many cases, deformation is obtained based on a reference object or image. In this paper, we present a method for deforming volumetric objects based on user guided scattered data interpolation. A GPU-based implementation enables real-time manipulation of 2D images and volumes. We show how this approach can have applications in scientific illustration, volume exploration and visualization, generation of animations and special effects, among others.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generationen_US
dc.titleVolume Deformation via Scattered Data Interpolationen_US
dc.description.seriesinformationEurographics/IEEE VGTC Symposium on Volume Graphicsen_US


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