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dc.contributor.authorSatherley, Richarden_US
dc.contributor.authorJones, Mark W.en_US
dc.contributor.editorK. Mueller and A. Kaufmanen_US
dc.date.accessioned2014-01-29T17:20:52Z
dc.date.available2014-01-29T17:20:52Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83737-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG01/195-209en_US
dc.description.abstractDistance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, correlation and collision detection; and the fundamental algorithmic calculation of the distance fields. This paper concentrates on the latter by presenting a new method for calculating distance fields and comparing it with the current best approximate method and the true Euclidean distance field. Details are given of the algorithm, and the acceleration methods that are used for calculating the true distance field. Brief descriptions of applications for these accurate distance fields are given at the end of the paper.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHybrid Distance Field Computationen_US
dc.description.seriesinformationVolume Graphicsen_US


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