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dc.contributor.authorRuiz, M.en_US
dc.contributor.authorBoada, I.en_US
dc.contributor.authorViola, I.en_US
dc.contributor.authorBruckner, S.en_US
dc.contributor.authorFeixas, M.en_US
dc.contributor.authorSbert, M.en_US
dc.contributor.editorHans-Christian Hege and David Laidlaw and Renato Pajarola and Oliver Staadten_US
dc.date.accessioned2014-01-29T17:14:35Z
dc.date.available2014-01-29T17:14:35Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905674-12-5en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG-PBG08/113-120en_US
dc.description.abstractObscurances, from which ambient occlusion is a particular case, is a technology that produces natural-looking lighting effects in a faster way than global illumination. Its application in volume visualization is of special interest since it permits us to generate a high quality rendering at a low cost. In this paper, we propose an obscurancebased framework that allows us to obtain realistic and illustrative volume visualizations in an interactive manner. Obscurances can include color bleeding effects without additional cost. Moreover, we obtain a saliency map from the gradient of obscurances and we show its application to enhance volume visualization and to select the most salient views.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleObscurance-based Volume Rendering Frameworken_US
dc.description.seriesinformationIEEE/ EG Symposium on Volume and Point-Based Graphicsen_US


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