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dc.contributor.authorGerth, Björnen_US
dc.contributor.authorBerndt, Renéen_US
dc.contributor.authorHavemann, Svenen_US
dc.contributor.authorFellner, Dieter W.en_US
dc.contributor.editorMark Mudge and Nick Ryan and Roberto Scopignoen_US
dc.date.accessioned2014-01-31T14:47:48Z
dc.date.available2014-01-31T14:47:48Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-28-2en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST05/049-057en_US
dc.description.abstractWe present first results of a system for the ergonomic and economic production of three-dimensional interactive illustrations by non-expert users like average CH professionals. For this purpose we enter the realm of domaindependent interactive modeling tools, in this case exemplified with the domain of medieval castles. Special emphasis is laid on creating generic modeling tools that increase the usability with a unified 3D user interface, as well as the efficiency of tool generation. On the technical level our system innovates by combining two powerful but previously separate approaches, the Generative Modeling Language (GML) and the OpenSG scene graph engine.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces]: Multimedia Information Systems, I.3.6 [Computer Graphics]: Interaction Techniquesen_US
dc.title3D Modeling for Non-Expert Users with the Castle Construction Kit v0.5en_US
dc.description.seriesinformationThe 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VASTen_US


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