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dc.contributor.authorJordao, Kevinen_US
dc.contributor.authorPettré, Julienen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.editorVincent Tourre and Gonzalo Besuievskyen_US
dc.date.accessioned2014-01-27T16:59:00Z
dc.date.available2014-01-27T16:59:00Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-46-0en_US
dc.identifier.issn2307-8251en_US
dc.identifier.urihttp://dx.doi.org/10.2312/UDMV/UDMV13/041-042en_US
dc.description.abstractFor many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleInteractive Techniques for Populating Large Virtual Citiesen_US
dc.description.seriesinformationEurographics Workshop on Urban Data Modelling and Visualisationen_US


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