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dc.contributor.authorHolst, Mathiasen_US
dc.contributor.authorSchumann, Heidrunen_US
dc.contributor.editorM. Botsch and R. Pajarola and B. Chen and M. Zwickeren_US
dc.date.accessioned2014-01-29T16:52:12Z
dc.date.available2014-01-29T16:52:12Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-51-7en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SPBG/SPBG07/109-118en_US
dc.description.abstractIn recent years point hierarchies have been shown to be efficient for rendering high-detailed objects. Since texture access is much faster than vertex processing we propose to increase efficiency of point based rendering of arbitrary surfaces using image-based techniques. For this purpose, we combine surfels and billboards. Such a surfel billboard contains a snapshot of the geometry it represents, and can be used to replace this geometry, if the actual viewing direction is close to the direction the snapshot was taken from. Such surfel billboards can be arranged in a hierarchy to create an impostor for arbitrary view-dependant LOD. In this paper we develop a framework that contains automatic surfel billboard placement, surfel billboard hierarchy creation and a carefully adaption of texture sizes that considers probability of billboard validity and available texture memory. Furthermore, we show how surfel billboard hierarchies can be combined with traditional triangle-based multi-resolution techniques to realize a hybrid rendering with a seamless LOD-transition using a user-defined image error.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]:en_US
dc.titleSurfel-Based Billboard Hierarchies for Fast Rendering of 3D-Objectsen_US
dc.description.seriesinformationEurographics Symposium on Point-Based Graphicsen_US


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