Efficient Bounds for Point-Based Animations
Date
2007Metadata
Show full item recordAbstract
We introduce a new and efficient approach for collision detection in point-based animations, based on the fast computation of tight surface bounds. Our approach is able to tightly bound a high-resolution surface with a cost linear in the number of simulation nodes, which is typically small. We extend concepts about bounds of convex sets to the point-based deformation setting, and we introduce an efficient algorithm for finding extrema of these convex sets. We can compute surface bounds orders of magnitude faster and/or tighter than with previous methods.
BibTeX
@inproceedings {10.2312:SPBG:SPBG07:057-064,
booktitle = {Eurographics Symposium on Point-Based Graphics},
editor = {M. Botsch and R. Pajarola and B. Chen and M. Zwicker},
title = {{Efficient Bounds for Point-Based Animations}},
author = {Steinemann, Denis and Otaduy, Miguel A. and Gross, Markus},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1811-7813},
ISBN = {978-3-905673-51-7},
DOI = {10.2312/SPBG/SPBG07/057-064}
}
booktitle = {Eurographics Symposium on Point-Based Graphics},
editor = {M. Botsch and R. Pajarola and B. Chen and M. Zwicker},
title = {{Efficient Bounds for Point-Based Animations}},
author = {Steinemann, Denis and Otaduy, Miguel A. and Gross, Markus},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1811-7813},
ISBN = {978-3-905673-51-7},
DOI = {10.2312/SPBG/SPBG07/057-064}
}