dc.contributor.author | Sainz, Miguel | en_US |
dc.contributor.author | Pajarola, Renato | en_US |
dc.contributor.author | Lario, Roberto | en_US |
dc.contributor.editor | Markus Gross and Hanspeter Pfister and Marc Alexa and Szymon Rusinkiewicz | en_US |
dc.date.accessioned | 2014-01-29T16:25:41Z | |
dc.date.available | 2014-01-29T16:25:41Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-09-6 | en_US |
dc.identifier.issn | 1811-7813 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SPBG/SPBG04/121-128 | en_US |
dc.description.abstract | The increasing popularity of points as rendering primitives has led to a variety of different rendering algorithms, and in particular the different implementations compare like apples to oranges. In this paper we revisit a number of recently developed point-based rendering implementations. We briefly summarize a few proposed hierarchical multiresolution point data structures and their advantages. Based on a common multiresolution framework we then describe and examine different hardware accelerated point rendering algorithms. Experimental results are given with respect to performance timing and rendering quality for the different approaches. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptiors (according to ACM CCS): I.3 Computer Graphics, I.3.5 Computational Geometry and Object Modeling, I.3.6 Methodology and Techniques | en_US |
dc.title | Points Reloaded: Point-Based Rendering Revisited | en_US |
dc.description.seriesinformation | SPBG'04 Symposium on Point - Based Graphics 2004 | en_US |