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dc.contributor.authorWeyrich, T.en_US
dc.contributor.authorPauly, M.en_US
dc.contributor.authorKeiser, R.en_US
dc.contributor.authorHeinzle, S.en_US
dc.contributor.authorScandella, S.en_US
dc.contributor.authorGross, M.en_US
dc.contributor.editorMarkus Gross and Hanspeter Pfister and Marc Alexa and Szymon Rusinkiewiczen_US
dc.date.accessioned2014-01-29T16:25:37Z
dc.date.available2014-01-29T16:25:37Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-09-6en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SPBG/SPBG04/085-094en_US
dc.description.abstract3D shape acquisition has become a major tool for creating digital 3D surface data in a variety of application elds. Despite the steady increase in accuracy, most available scanning techniques cause severe scanning artifacts such as noise, outliers, holes, or ghost geometry. To apply sophisticated modeling operations on these data sets, substantial post-processing is usually required. In this paper, we address a variety of scanning artifacts that are created by common optical scanners and provide a comprehensive set of user-guided tools to process corrupted data sets. These include an eraser tool, low-pass lter s for noise removal, a set of outlier detection methods, and various up-sampling and hole- lling tools. These techniques can be applied early in the content creation pipeline. Therefore, all our tools are implemented to operate directly on the acquired point cloud. We also emphasize the need for extensive user control and an ef cient visual feedback loop. The effectiveness of our scan cleaning tools is demonstrated on various models acquired with commercial laser-range scanners and low-cost structured light scanners.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5. [Computer Graphics]: Computational Geometry and Object Modelingen_US
dc.titlePost-processing of Scanned 3D Surface Dataen_US
dc.description.seriesinformationSPBG'04 Symposium on Point - Based Graphics 2004en_US


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