dc.contributor.author | Adams, Bart | en_US |
dc.contributor.author | Wicke, Martin | en_US |
dc.contributor.author | Dutré, Philip | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.author | Pauly, Mark | en_US |
dc.contributor.author | Teschner, Matthias | en_US |
dc.contributor.editor | Markus Gross and Hanspeter Pfister and Marc Alexa and Szymon Rusinkiewicz | en_US |
dc.date.accessioned | 2014-01-29T16:25:36Z | |
dc.date.available | 2014-01-29T16:25:36Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-09-6 | en_US |
dc.identifier.issn | 1811-7813 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SPBG/SPBG04/057-066 | en_US |
dc.description.abstract | We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object as well as the brush surface. The generalization of 2D pixel-based paint models to point samples allows us to elegantly simulate paint transfer for 3D objects. In contrast to mesh-based painting systems, an efficient dynamic resampling scheme permits arbitrary levels of painted detail. Our system provides intuitive user interaction with a six degree-of-freedom (DOF) input device. As opposed to other 3D painting systems, real brushes are simulated including their dynamics and collision handling. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities, I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling | en_US |
dc.title | Interactive 3D Painting on Point-Sampled Objects | en_US |
dc.description.seriesinformation | SPBG'04 Symposium on Point - Based Graphics 2004 | en_US |