dc.contributor.author | Wand, M. | en_US |
dc.contributor.author | Straßer, W. | en_US |
dc.contributor.editor | Markus Gross and Hanspeter Pfister and Marc Alexa and Szymon Rusinkiewicz | en_US |
dc.date.accessioned | 2014-01-29T16:25:31Z | |
dc.date.available | 2014-01-29T16:25:31Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-09-6 | en_US |
dc.identifier.issn | 1811-7813 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SPBG/SPBG04/003-011 | en_US |
dc.description.abstract | Point-based multi-resolution representations have been used successfully for rendering highly complex three dimensional scenes in real-time. In this paper, we apply this paradigm to sound rendering: A hierarchy of stochastic sample sound sources is used to approximate complex sound environments (containing a large number of sound sources, such as a football stadium), allowing for interactive real-time walkthroughs. Additionally, the proposed technique can be used for observer-dependent auralizations of simple approximations of global sound propagation. Typical applications of the technique are in virtual reality and computer games, especially to complement established output-sensitive algorithms for rendering visual content. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors: I.3.7 [Computer Graphics]: Methodology and Techniques - Graphics data structures and data types; G.3 [Probability and Statistics]: Probabilistic algorithms | en_US |
dc.title | Multi-Resolution Sound Rendering | en_US |
dc.description.seriesinformation | SPBG'04 Symposium on Point - Based Graphics 2004 | en_US |