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dc.contributor.authorPuppo, Enricoen_US
dc.contributor.editorAlla Sheffer and Konrad Polthieren_US
dc.date.accessioned2014-01-29T08:14:04Z
dc.date.available2014-01-29T08:14:04Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-24-Xen_US
dc.identifier.issn1727-8384en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SGP/SGP06/153-162en_US
dc.description.abstractWe introduce RGB triangulations, an extension of red-green triangulations that can support selective refinement over subdivision meshes generated through quadrisection of triangles. Our purpose is to define a mechanism based on local operators that act on subdivision meshes while supporting operations similar to those available in Continuous Level Of Detail models. Our mechanism permits to take an adaptive mesh at intermediate level of subdivision and process it through both refinement and coarsening operations, by remaining consistent with an underlying Loop subdivision scheme. Our method does not require any hierarchical data structure, being based just on color codes and level numbers assigned to elements of a mesh, which can be encoded in a standard topological data structure with a small overhead.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Curve, surface, solid, and object representationsen_US
dc.titleSelectively Refinable Subdivision Meshesen_US
dc.description.seriesinformationSymposium on Geometry Processingen_US


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