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dc.contributor.authorAttali, Dominiqueen_US
dc.contributor.authorCohen-Steiner, Daviden_US
dc.contributor.authorEdelsbrunner, Herberten_US
dc.contributor.editorMathieu Desbrun and Helmut Pottmannen_US
dc.date.accessioned2014-01-29T09:31:09Z
dc.date.available2014-01-29T09:31:09Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-24-Xen_US
dc.identifier.issn1727-8384en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SGP/SGP05/139-148en_US
dc.description.abstractThe tandem algorithm combines the marching cube algorithm for surface extraction and the edge contraction algorithm for surface simplification in lock-step to avoid the costly intermediate step of storing the entire extracted surface triangulation. Beyond this basic strategy, we introduce refinements to prevent artifacts in the resulting triangulation, first, by carefully monitoring the amount of simplification during the process and, second, by driving the simplification toward a compromise between shape approximation and mesh quality. We have implemented the algorithm and used extensive computational experiments to document the effects of various design options and to further fine-tune the algorithm.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]: Boundary representations,en_US
dc.titleExtraction and Simplification of Iso-surfaces in Tandemen_US
dc.description.seriesinformationEurographics Symposium on Geometry Processing 2005en_US


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