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dc.contributor.authorAlexa, Marcen_US
dc.contributor.editorMathieu Desbrun and Helmut Pottmannen_US
dc.date.accessioned2014-01-29T09:31:07Z
dc.date.available2014-01-29T09:31:07Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-24-Xen_US
dc.identifier.issn1727-8384en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SGP/SGP05/083-084en_US
dc.description.abstractSurface geometry is commonly represented by a collection of primitives. Conforming representations consist of primitives meeting at their boundaries (e.g., in a triangle mesh two triangles are incident upon an edge). Without the restriction to conforming elements there are no dependencies among primitives, leading to more degrees of freedom for each primitive. This yields more efficient and flexible algorithms for reconstruction, processing, and rendering, as well as compact and accurate representations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generationen_US
dc.titleNon-conforming Surface Rrepresentationsen_US
dc.description.seriesinformationEurographics Symposium on Geometry Processing 2005en_US


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